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Jason Fried announces “The Distance”: a magazine for real business

Only yesterday I was bemoaning the fact that the media only cover the big headline stories and not the useful ones.

However, Jason Fried of 37signals fame recently announced on TastyTrade that he’ll be launching a magazine called The Distance that will only focus on private companies that have been around for thirty years or more. Skip to about the 21:30 mark on the video below to hear about it:

The whole video is well worth a watch (disclaimer: the preachings of Jason and the guys at 37signals is basically my gospel). I’m genuinely excited about this, though. Imagine: articles where you can read how to survive in business and not just “The Top 5 Places To Hide From Your Investors”. Awesome.

Snapchat: the Miley Cyrus of the startup world

miley“Disturbing”, “Nightmare-inducing”, “Vulgar” – it’s kind of interesting how many parallels can be drawn between the Miley Cyrus’ epic marketing machine transition to adulthood and Snapchat’s ridiculous valuation.

The pop star’s critics complain that it sets a terrible example to kids and will surely create a generation of tongue-proffering, foam-finger-violating, wrecking-ball-riding, weed-smoking twerkaholics. Similarly, I’d argue that multibillion dollar valuations of revenue-less companies are creating a dangerous precedent for entrepreneurs the world over.

Hyperbole aside, it’s simply brainless to place such a valuation on any company based on potential revenue streams.

However, the issue I want to address is that a lot of fresh faced entrepreneurs out there will look at Snapchat and think that the way to creating a successful tech company is:

  1. Create something that gets millions of users.
  2. ????
  3. Profit/Sell for a few billion and retire at the tender age of 26.

snapchat-1The initial problem is that people fail to realise how much work it takes to get to the first step (or even to 100k users).

Building a product that’s purely designed to get signups will most likely lead to a generic product that won’t serve anyone especially well. You’d probably struggle to get 100 users with such an approach.

Secondly, a lot of the press around the Snapchat valuation focuses solely on the money. That’s not a huge criticism seeing as it was based around a purchase offer from Zuck & Co. but it’s telling just how little was mentioned about the product (exploding pictures/videos) and possible revenue streams.

For those who say Snapchat can make money whenever they want by turning on advertising, let me make this clear:

If your monetisation strategy is the biggest reason your users turn away from the product then it is not a viable one.

The sad part is that “one year old company valued at X billion dollars” always makes for a better headline than “Company experiences steady and sustainable growth for third year running”. However, from an educational perspective the latter would most likely make for a better articleUnfortunately, the media is generally more concerned with headlines than delivering quality content.

So what can you and I do about? Firstly, take the likes of Snapchat, Facebook and Google out of the conversation. They’re very much exceptions to the rule and to try to emulate them is a fool’s errand.

Secondly, let’s promote the following three step-process:

  1. Identify and validate an idea.
  2. Build a quick & simple version.
  3. Charge for it from day one.

That right there, friends, is an actionable list and one that’s actually pretty to execute for most tech products. You can even practice it on your iPhone.

Leave the Snapchats to ponzi-scheme-peddling VCs; let’s create real businesses.

It’s sales, Jim, but not as we know it.

An email from a customer recently got me thinking about what people perceive as sales tasks.

The customer in this case had downloaded my tech startup sim game (if you haven’t played it yet, you should). The most recent update made sales much more difficult and he wasn’t happy about seeing his conversion rate plummet since he has no salespeople employed.

Arguing that instead of employing salespeople, a startup can rely on review sites, social media, friend recommendations, etc. revealed his confusion over what a sales task is.

It’s an obvious thing to say but: a sales task is any task that convinces someone to buy your product or service.

Strangely, in the startup world marketing doesn’t seem to get the same flak that sales gets. Perhaps we see marketing as being part of modern technology with things like Twitter/Instagram/etc but we still consider sales to be about harassing people to spend money.

Whether it’s spreading the word on Twitter or getting in touch with journalists: these are all sales tasks. They’re also marketing tasks. The two go hand in hand.

Consumers vs. App Developers: The Pricing Problem

A common piece of feedback regards my latest app is that it’s too expensive. It costs €2.69 ($2.99); considering the usage customers are getting from it, I (and, more importantly, they) consider it very good value for money.

It’s the first time I’ve really ever had to face the software pricing dilemma and it made me wonder:

“Why is there such a gulf between what an app developer & a consumer thinks their software is worth?”

dev-vs-customer-expectation

When it comes to mobile apps, a common pricing comparison is the cup of coffee which generally costs about two bucks. Take the top 20 paid apps in the App Store right now and the average price is €2.10. This makes sense as the average consumer is willing to pay about 99c/€1.99 for an app.

However, once you go above the two quid price range, things get a little more complicated. It seems as though an app priced at €2.59 can no longer be considered an impulse purchase. A developer that decides to charge more than three bucks for their work can often be met with a ferocious anger that is usually more at home at a right-wing BNP rally.

Going back to our cup of coffee comparison, you’re probably happy paying two quid for a quick take-away. Chances are, though, that you won’t mind paying 40-50% extra for something more up-market and it’s here where our comparison breaks down. With mobile apps, we have a consumer expectation chart that looks a little like this:

app-consumers-price

 

Perhaps the problem is consistency. You generally know what you’re getting when you pick up your morning mug o’ joe. Apps are different. Their price often doesn’t reflect their true quality. Great apps sell for 99c; pure muck sells for €3.69.

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